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Old Sep 07, 2007, 10:43 PM // 22:43   #1
Wilds Pathfinder
 
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Default Additions to Doomlore Shrine [Town]

Doomlore Shrine is not classified as an Outpost. It has the classification and icon of a Town.

Yet, it does not have the facilities of a Town... No Rune Trader, no Dye Trader, and no Material Traders - both rare and common.

While these additions are not required for the game to make sense or anything, I think that having these facilities would just be "nice" and formal to what Towns have always had.


Or, ANet might be waiting to add to Doomlore Shrine at a later time...
Charr Armor, anyone?
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Old Sep 08, 2007, 12:07 AM // 00:07   #2
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hmm, i would like to see teleporting directly into dungeons
but i just reached the doomlore shrine yesterday, and was honestly not very impressed, the only town in charr homeland, and basically it sucks with just a little amount of NPC's and the merchant is a main character of the Charr storyline, i think he should be a different NPC from the merchant, and a few more NPC's should be added into this town.
Charr armor would look kick ass on rangers and warriors so im up for that too :P
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Old Sep 08, 2007, 01:13 AM // 01:13   #3
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I for one agree with this.
EotN is classified as an outpost and has all services.
Doomlore Shrine is classified as a town and has none.
This is in serious need of a fix.

/signed
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Old Sep 08, 2007, 11:55 AM // 11:55   #4
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They should either move the NPCs from the eye of the north to the shrine, switch icons, or add more NPCs to the shrine.
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